Neverwinter: Know Your Racial Bonuses

05/04/2013 03:03 am by Anna Radak in Tips & TricksDownload GamesMMORPG

Neverwinter

Neverwinter

Before you start exploring the Forgotten Realms of this recently released MMORPG, you have to create a character. What sounds like child’s play is actually really important, because the combination of race, class and stats determine your future as Neverwinter’s most fearless adventurer. Picking the right attributes can bring out the best in your beloved hero, so choose wisely. While dwarves make excellent Great Weapon Fighters, elves are known to dabble in the arts of magic. If you want to know what advantage each race has to offer, check out the chart below. Keep in mind that the game is currently in beta, so the following info may be subject to change.

One of these mighty warriors could be you.

Halfling

  • +2 Dexterity
  • +2 Charisma or Constitution
  • Nimble Reaction: Gives you a 3% chance of deflecting attacks.
  • Bold: Chance to resist crowd control effects increased by 10%.

Tiefling

  • +2 Charisma
  • +2 Constitution or Intelligence
  • Bloodhunt: Once your target is below 50% health, you do 5% more damage.
  • Infernal Wrath: Incoming attacks give you the chance to decrease your opponent's power by 5%.

Human

  • +2 to any Attribute
  • Versatile Defense: Your defense is permanently increased by 3%.
  • Heroic Effort: At levels 10, 15 and 20 you gain an additional Heroic Feat point.

Half-Elf

  • +2 Constitution
  • +2 Charisma or Wisdom
  • Dilettante: Gives an additional point to a non-class Ability Score.
  • Knack for Success: You benefit from an additional 1% to Deflect, Gold Find and Critical Severity.

Elf

  • +2 Dexterity
  • +2 Intelligence or Wisdom
  • Elven Accuracy: Your chance to lang a critical strike is increased by 1%.
  • Wild Step: Chance to resist slow effects is increased by 10%.

Dwarf

  • +2 Constitution
  • +2 Strength or Wisdom
  • Stand Your Ground: Dwarves have a very high chance to resist Knock or Repel effects.
  • Cast Iron Stomach: DoT effects, meaning Damage-Over-Time spells, have little effect on you.

Half-Orc

  • +2 Dexterity
  • +2 Constitution or Strength
  • Furious Assault: Any critical hit does 5% more damage.
  • Swift Charge: Whenever you enter combat, you gain a short burst of movement speed.

Drow

  • +2 Dexterity
  • +2 Charisma
  • Darkfire: With each attack, there is a chance that you lower your enemy's defenses.
  • Trance: Increased regeneration of health and mana points when close to a campfire.
Source: Official Wiki
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